

There’s a certain point when we’re creating the characters, creating the situations, and then there’s a point where they take on a life of their own. That happens a lot to us in storytelling. We did it because that was the natural progression for these characters. Honestly, we didn’t do it to take a stand, though. Pitchford: It’s really interesting when you take a stand on something. GamesBeat: Did you have to deal with any kind of hate or backlash around that? If so, what was the reaction like? One of our great designers up at the Quebec studio first came up with that amalgamation and started to imagine that storyline. We called it “Guns, Love, and Tentacles.” We made this horror story around the wedding. That’s where the Cthulhu concept and the Wainwright/Hammerlock marriage got jammed together.

We had a bunch of stuff written on a whiteboard, and one was, “Cthulhu and Nightmare.” Another was, “Hammerlock and Wainwright’s wedding.” Because we had like 20 things on the board, we decided to start jamming some of this stuff together and seeing if we could come up with something. Will you marry me?Īfter we finished the game, when we were thinking about what kind of campaign storylines we could do for the DLC pieces –we do these massive campaign storylines in the DLC that we offer.

One of the pictures depicted Sir Hammerlock and Wainwright Jakobs, and it was a proposal. We were using these little pieces of art to show what was happening with the characters after the events of the story. They show what happened to them years later in life. I think American Graffiti first did this. After the game finishes, we had some fun in the credits where we had little almost concept art followups to show - like in the movies. He has a new partner, Wainwright Jakobs, who in the lore of the game, is tied to one of the weapons manufacturers in the Borderlands world. It’s always been something that’s important to me for a lot of different reasons, but it became this cascading thing. Some other things came from that, where I started getting enlisted here in Texas to help be an advocate for LGBT people. We started getting invited to LGBT-friendly game events and other kinds of things. What’s interesting is that it got noticed by a lot of people. I have to give a lot of credit to- – I believe that was a line written by Anthony Burch in that environment.

Let’s just throw something in there as if it’s no big deal. There are all kinds of different people from different ethnicities and different genders and different orientations and identities. The simplest one is just that Gearbox is a diverse environment of creatives. I think at the time there were a bunch of reasons why we thought that would be something to do. He just says, “Yeah, one of my old boyfriends. You have to go talk to him about something or ask him for help on something. There was a moment when you’re interacting with him at the beginning of the game. Randy Pitchford: What’s interesting about that - we first introduced this character, Sir Hammerlock, in Borderlands 2. GamesBeat: You had this DLC with the marriage of LGBTQ characters. Image Credit: Gearbox An unusual expansion
